Creative and detail-oriented 3D Environment Artist with over 7+ years of experience crafting immersive, high-fidelity game environments. Specialized in realistic high/low poly modeling, photogrammetry, and real-time environment design, with deep expertise in game development pipelines and performance optimization.
Driven by a strong commitment to visual storytelling and player immersion. Adept with industry-standard tools and workflows, and recognized for a collaborative mindset and a solid technical-art foundation. Focused on pushing the boundaries of visual fidelity in interactive media.