Im a Senior 3D Environment Artist with 8+ years of experience creating high-quality, optimized environments for AAA games, with extensive production experience on the Call of Duty and Warzone franchises at Infinity Ward.
My work focuses on environment art, world building, modular workflows, PBR materials, and real-time optimization. I enjoy taking environments from early blockout to final polish, finding the right balance between visual quality, technical requirements, and the overall player experience.
Throughout production, I work closely with level design, lighting, technical art, and other disciplines to bring environments to life while meeting gameplay and performance needs across platforms.
Beyond creating environments, I enjoy helping other artists grow, finding ways to improve workflows, and taking on more responsibility in shaping the artistic direction and quality of the environments we build.